Lesson 10: Advanced stacking
In 20G mode, movement is limited, therefore it is important to build a good terrain.
Lesson 6 showed that the fifth columns is the best for this.
Keep room on the right for the I
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There need to be 2 rows empty in the 9th column to place an I in the tenth column.
That is why we place the T as such and not in the ninth column. |
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The hole left here can always be filled by a J, and we have an I next. |
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These are all ways to fill up holes left to keep room for the I. |
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These are also useful for this purpose. |
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This is how you should rotate a T into place. |
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Here's how to hook blocks onto something |
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in this case, this is the best place for the Z.
The hole left can be filled by 2 blocks, but keeping room for the I is more important. |
Keeping room for the I on the left.
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The I needs a 3 x 2 space on the left, like this.
The O is most useful for creating a stage for this. |
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Putting these blocks in any onther way would block the upcoming I. |
Waiting for a block
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Like this, you can leave a hole for the S to fill using a wallkick later. |
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The J and L can be put vertical like this to leave room for something.
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given a 3 x 2 hole you can wallkick a J or L into it. |
Compromise
It is inevitable that you sometimes have to place a block in a sub-optimal position. You should not try to let the block fall in the fifth column.
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You can fill a hollow place to not heighten the stack. |
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A less obvious example, note that it leaves place for an S. |
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Another case of not increasing the height. |
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In this case a J and a T would partially solve the problem, therefore it is important not to let the I fall into the middle. |