Lesson 8: Advanced rotation
As seen in the second lesson, the TGM rotation system has many useful wallkicks. Here are some practical examples, first the T. |
The J and L can also wallkick. |
In these cases you need to pay attention to the direction of rotation. |
Neutral rotation: It is not needed to hold left to perform this rotation. |
The S, Z, J and L have very useful wallkicks. |
Special applications of wallkicks
You can force yourself into a hole like this. |
Given these circumstances, you can wallkick into these holes. |
Given enough room, the J and L can tumble int holes to fix mistakes. |
Overlap
→ | As shown here, when overlapping with the stack, the block will always try to go to the right. |
When using IRS to point downwards, you can use these wallkick examples. |
As seen here, if given room, the block will kick to the right. |
When not to wallkick
The I and O can not wallkick. When using IRS you will not wallkick if that would've happened if you rotated after landing normally, as seen with the J here. There are no floorkicks in TGM and TAP. J, L and T can not wallkick the central column after landing. |
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